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Bug Not able to connect Android Client to Mac Dedicated Server Build of ECSNetworkRacing Sample

Discussion in 'NetCode for ECS' started by abhisheksubal, Oct 10, 2023.

  1. abhisheksubal

    abhisheksubal

    Joined:
    Oct 4, 2021
    Posts:
    1
    This log statement is observed on connected unity profiler

    OSXServer "***BUILDNAME***" [Server] NetCode RPC Entity(224:1) has not been consumed or destroyed for '4' (MaxRpcAgeFrames) frames! Assumed unhandled. Either a) call .Consume(), or b) remove the ReceiveRpcCommandRequestComponent component, or c) destroy the entity.

    Following logs were taken from the running server instance terminal

    [Server] NetCode RPC Entity(224:1) has not been consumed or destroyed for '4' (MaxRpcAgeFrames) frames! Assumed unhandled. Either a) call .Consume(), or b) remove the ReceiveRpcCommandRequestComponent component, or c) destroy the entity.
    #0 GetStacktrace(int)
    #1 DebugStringToFile(DebugStringToFileData const&)
    #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
    #3 ReversePInvokeWrapper_ManagedUnityEngineDebugLogWrapper_WriteFunc_m1008DDBDEC0B4926E9C90967AE4560FA57339F24
    #4 Unity.Logging.Sinks.UnityDebugLogSink+OnLogMessageEmitFunc_00000300$BurstDirectCall, Unity.Logging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.Invoke(Unity.Logging.LogMessage&, Unity.Logging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null logEvent, Unity.Collections.FixedString512Bytes&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null outTemplate, Unity.Collections.LowLevel.Unsafe.UnsafeText&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null messageBuffer, System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 memoryManager, System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 userData, Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null allocator) -> System.Void, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089_745c26940d95ec96d8c02ff7ecc91d43 from Unity.Logging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    #5 e033f580f48fc9767516c6d52da31b7b_x64_sse2
    #6 e033f580f48fc9767516c6d52da31b7b
    #7 Unity.Jobs.IJobExtensions.JobStruct`1<Unity.Logging.Sinks.SinkJob>.Execute(ref Unity.Logging.Sinks.SinkJob data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref Unity.Jobs.LowLevel.Unsafe.JobRanges ranges, int jobIndex) -> void_745c26940d95ec96d8c02ff7ecc91d43 from UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    #8 f9f48a3f487a1730035be217f9a3f855_x64_sse2
    #9 f9f48a3f487a1730035be217f9a3f855
    #10 ExecuteJob(ManagedJobData*, void (*)(void*, void*, void*, void*, int), int, unsigned char*)
    #11 ForwardJobToManaged(ManagedJobData*)
    #12 ujob_execute_job(ujob_control_t*, ujob_lane_t*, ujob_job_t*, ujob_handle_t, int)
    #13 lane_guts(ujob_control_t*, ujob_lane_t*, int, int)
    #14 worker_thread_routine(void*)
    #15 Thread::RunThreadWrapper(void*)
    #16 _pthread_start
    #17 thread_start