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Bug Not able to animate the materials separately in one Mesh

Discussion in 'Animation' started by karandev11, Jan 3, 2024.

  1. karandev11

    karandev11

    Joined:
    Jan 3, 2024
    Posts:
    1
    I was trying to animate my materials in one mesh using same shader but its not allowing me to do that,i am attaching a video also .
    I have 2 materials in my mesh i want to show a flow of water with that ,i am animating, my grow value(Variable in shader) with the animation but its changing for both of my materials as they are having the same shader,i tried creating a variant but that is also not working.
    In Unreal they have feature " materials instancing ",with that its possible,but here In unity ,we can only get instanced material at runtime.
    I want to animate my materials one by one ,so that i can show a flow of water from container to pipe.since meshes are using the same water shader ,i am not getting 2 variable in the property section.
    Is it a bug?
    or its not even possible in unity ?
     

    Attached Files:

    Last edited: Jan 4, 2024
  2. tdpl_parthpatel

    tdpl_parthpatel

    Joined:
    Oct 27, 2022
    Posts:
    1
    I am having the same issue but am not finding a solution to this problem.
     
  3. gshape

    gshape

    Joined:
    Aug 8, 2012
    Posts:
    121
    write a script that have two properties :
    value0, value1
    then in script Update() takes
    meshRenderer.materials[0].SetFloat(“yourValueProperty”, value0);
    meshRenderer.materials[1].SetFloat(“yourValueProperty”, value1);

    in your animation clip, animate this script’s value0 and value1 instead