I am having trouble getting assets from Maya to lightmap correctly. I think the problem is the normals/normal map. In the attached image the material is procedural so i'm not using a baked normal map, but I set the UV's up correctly. I had Unity create the lightmap UV's. What is causing the shadows? I would rather create diffuse and normal maps in Maya, but I have had no success at all generating normal maps in maya that work in Unity. Can someone point me to a tutorial on the workflow from Maya to Unity including baked normal map settings? Thanks.