Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

NormalMap Generator Online

Discussion in 'Formats & External Tools' started by cpetry, Jul 3, 2014.

  1. cpetry

    cpetry

    Joined:
    Jun 30, 2014
    Posts:
    29
    For everyone who needs a NormalMap Generator for Windows, Mac, Linux and whatever...:
    I have build an online in-browser free normal map generator.

    http://cpetry.github.io/NormalMap-Online/

    Screenshot:


    Please give feedback, post ideas or problems you encounter.

    Greetz,
    Christian
     
    domkia likes this.
  2. ClintSiu

    ClintSiu

    Joined:
    Jun 15, 2014
    Posts:
    19
    Oh cool, it's like Crazy Bump, but for web. Awesome work, Christian!
     
    cpetry likes this.
  3. cpetry

    cpetry

    Joined:
    Jun 30, 2014
    Posts:
    29
    Thank you!
    For now I think I have added all relevant functions.
    Could need ideas for another useful tool.
    Any ideas?
     
  4. cpetry

    cpetry

    Joined:
    Jun 30, 2014
    Posts:
    29
    Ok implemented displacement mapping (in preview and as a downloadable texture)
    Some more options, then perhaps ambient occlusion map...
     
  5. richardh

    richardh

    Joined:
    Mar 7, 2012
    Posts:
    226
    Great work. Very useful. Thanks for your hard work.
     
  6. niko-belic

    niko-belic

    Joined:
    Sep 1, 2012
    Posts:
    67
    Thanks for sharing your great work
    Add bookmark
     
  7. IAmCraigSnedeker

    IAmCraigSnedeker

    Joined:
    Jul 20, 2014
    Posts:
    117
    Absolutely fantastic app, will come in handy many times!
     
  8. jtsmith1287

    jtsmith1287

    Joined:
    Aug 3, 2014
    Posts:
    787
    Wow this is great!
     
  9. rumblemonkey

    rumblemonkey

    Joined:
    Mar 25, 2011
    Posts:
    280
    This is really cool. Only hitch- if I use an image with alpha (say, a PNG) then the AO is inverted and sometimes the normals appear to be based on alpha-zero being treated as RGB 255,255,255, when in both cases the alpha should drop the RGB level :)
     
  10. cpetry

    cpetry

    Joined:
    Jun 30, 2014
    Posts:
    29
    @rumblemonkey: Could you please show me an image of the problem?
    I can't recreate the problem you have with my transparent images.