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"Normal Quality" image compression looks bad!!!

Discussion in '2019.1 Beta' started by CloudyVR, Mar 2, 2019.

  1. CloudyVR

    CloudyVR

    Joined:
    Mar 26, 2017
    Posts:
    715
    I just compared identical images in 2018 and 2019 editors, and quite frankly the 2019 looks really bad.

    This is what I see in 2019 (notice the rainbow effect):

    By changing the setting from "Normal Quality" to "Low Quality" also doesn't change. So maybe the "normal compression" mode was removed?

    In both editors I had compression set to "Normal Quality" and only 2018 looked smooth and without crazy rainbow colors.

    Do I have to change every single image in my project to "high quality" so they look like 2018 did?

    Here's the original image:


    Why are the default images so bad now?
     
    Last edited: Mar 2, 2019
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,799
    How does normal look in 2018?
     
  3. CloudyVR

    CloudyVR

    Joined:
    Mar 26, 2017
    Posts:
    715
    Rainbow effect only slightly apparent, but I never noticed it. It was nothing like what I'm seeing in 2019.
     
  4. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    I believe it's a regression. I submitted a bug-report for the issue:
    (Case 1132906) 2019.1: Color banding with "Normal Quality" texture compression
     
    LeonhardP and CloudyVR like this.
  5. Peter77

    Peter77

    QA Jesus

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    Jun 12, 2013
    Posts:
    6,620
    AntiSilence, CloudyVR and AcidArrow like this.
  6. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    Just a heads up, it should be fixed in 2019.3.0a2, according to the changelog:
    https://unity3d.com/unity/alpha/2019.3.0a2
     
    LeonhardP, CloudyVR and AcidArrow like this.
  7. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    It will also be fixed in 2019.2.0b3. The 2019.1 backport is still pending.
     
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