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Normal? Monos were rendered with GPU, but entities are clearly rendered with CPU

Discussion in 'Graphics for ECS' started by mailfromthewilds, Apr 25, 2021.

  1. mailfromthewilds

    mailfromthewilds

    Joined:
    Jan 31, 2020
    Posts:
    217
    easy to test, whenever i look at high poly model my gpu/cpu usage goes up (and time increases in unity stats window)

    EXCEPT before it was GPU , now tht i use hybrid renderer and look at entities, it increases cpu and gpu stays the same.

    its really weird, is that how it should be?