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Normal Maps

Discussion in 'Editor & General Support' started by drJones, Jul 23, 2006.

  1. drJones

    drJones

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    Oct 19, 2005
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    why are my normal maps only showing up with pixel lights?

    is there some setting i am missing? i tried everything i could think of - quality settings, import settings etc.

    i'm using a normal map i generated with blender (not unity's auto generator). with a pixel light it shows up exactly as expected, with a vertex light only the base texture shows.
     
  2. NicholasFrancis

    NicholasFrancis

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    Normal maps require per-pixel lighting.
     
  3. drJones

    drJones

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    ahhh...
    welcome to my noobness.
    it makes me wonder though, what the heck are they doing in some of the AAA titles out there, which look like wall-to-wall bump spec maps. i guess maybe that's why they need top of the line hardware to look good.
     
  4. NicholasFrancis

    NicholasFrancis

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    Exactly - In Unity we do the same as most modern engines: By changing the PixelLightCount, you can modify how good the game should be. Once you have a bunch of lights, this is a very useful way to tweak performance.