why are my normal maps only showing up with pixel lights? is there some setting i am missing? i tried everything i could think of - quality settings, import settings etc. i'm using a normal map i generated with blender (not unity's auto generator). with a pixel light it shows up exactly as expected, with a vertex light only the base texture shows.
ahhh... welcome to my noobness. it makes me wonder though, what the heck are they doing in some of the AAA titles out there, which look like wall-to-wall bump spec maps. i guess maybe that's why they need top of the line hardware to look good.
Exactly - In Unity we do the same as most modern engines: By changing the PixelLightCount, you can modify how good the game should be. Once you have a bunch of lights, this is a very useful way to tweak performance.