Hello! I've done everything: deferred rendering, dual lightmaps and so on, but it does not work. I've done a custom surface shader with a custom light model: could that be the problem? Or should I call the normal map in a way the system can find it? I don't know, just the lightmaps have no trace of the normal maps and I don't want to lose all the detail. Do you know how to fix this? Cheers!