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Normal Mapping Shadows effect paper (NMS)

Discussion in 'General Graphics' started by enbdev, Jun 20, 2021.

  1. enbdev

    enbdev

    Joined:
    Jun 20, 2021
    Posts:
    1
    Hello

    Some time ago did new effect with example source code and pdf paper, called Normal Mapping Shadows. To make it more useful for people i decided to make this topic to present it. Hope someone will find it useful in their project, feel free to use.
    Downloads for it (including screenshots):
    http://enbdev.com/doc_normalmappingshadows.htm

    So, what is it for? If you have normal maps but no height data of them (create height maps is a time consuming and extra memory cost), then you can use this effect to make self shadowing by normal maps. It can be implemented per object or deferred (i tried both in my mods and deferred is better on practice, even with some flaws of it, imho).





    PS: i can't answer everybody cause busy, sorry.
     
    blueivy likes this.
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    Interesting.