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Normal Map with Standard Shader and OpenGLES2 not working on iOS

Discussion in 'General Graphics' started by PMerlaud, Apr 27, 2016.

  1. PMerlaud

    PMerlaud

    Joined:
    Apr 9, 2013
    Posts:
    64
    Hi,

    I'm using the standard shader on my objects and I noticed that when I build for iOS using OpenGLES3, the normal map is displayed correctly (same as in the editor), but when I build using OpenGLES2, the normal map stop working (still fine in the editor, but not when running app on the device).

    The quality settings for iOS is set to Fantastic, the rendering path is set to Forward.

    Have anyone experienced this before ?
     
  2. PMerlaud

    PMerlaud

    Joined:
    Apr 9, 2013
    Posts:
    64
    Anyone ?
     
  3. ONOROFF

    ONOROFF

    Joined:
    Dec 18, 2013
    Posts:
    5
    Hi,

    I have a similar issue, when building with Graphic API to auto, my standard shaders are fine, when switched to openGLES2 I loose my normal and smoothness.

    @PMerlaud, Did you manage to resolve the issue?
     
  4. PMerlaud

    PMerlaud

    Joined:
    Apr 9, 2013
    Posts:
    64
    Nope, never found any solution. :(