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Question Normal map triangle artifacts in Unity vs Marmoset

Discussion in 'General Graphics' started by Whatever560, Mar 26, 2021.

  1. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    514
    Hi there,
    We do have a very inconvenient issue, our normal renders with triangle /interpolation artifacts in Unity, the exact same setup in Marmoset has no issue.
    We're pretty stuck with this, any help is more than welcome.
    We tried different baking, with marmoset, max and maya still not fixed.

    In unity we import normals and such, it's weird because it only appears in some local spots, the overall render is okay.


    In Marvelous :
    marvelonnormalNoArtifact.JPG
    In unity :
    normalArtifact.JPG normalArtifact2.JPG
     
  2. rjonaitis

    rjonaitis

    Unity Technologies

    Joined:
    Jan 5, 2017
    Posts:
    115
    Check if mesh normals at those vertices are of length 1
     
    Whatever560 likes this.
  3. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    514