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Normal Map (tangent space) Behaving in a Weird Manner (HDRP)

Discussion in 'General Graphics' started by Naphtalene, Feb 3, 2020.

  1. Naphtalene

    Naphtalene

    Joined:
    Apr 12, 2014
    Posts:
    5
    I'm trying to achieve a wet road effect in Unity 2019.3 | HDRP (7.1.8) Using Normal Map And SSR.

    When Changing the strength of my normal map i realised a weird behavior. It seems to be changing the whole plane orientation. The issue is probably on my end cause I'm quite new to unity, note that i've never had this working before.


    Strength Set To 0 :
    upload_2020-2-3_14-34-27.png
    Strength Set to 0.2
    upload_2020-2-3_14-58-51.png
    For showing purpose i'm using a flat normal map
    I Made The model in Blender and Textured it in Substance Painter

    Here's how it looks in substance Painter :
    upload_2020-2-3_14-59-45.png

    any Idea of what might be causing the issue ?
    Have a good day !
     
  2. Naphtalene

    Naphtalene

    Joined:
    Apr 12, 2014
    Posts:
    5
    Found The Issue, I feel quite stupid xD. You just have to Change The Texture type to normal map
     
  3. kayronjm

    kayronjm

    Joined:
    Jun 15, 2019
    Posts:
    34
    I want to say that I'm better than this but your realisation made me fix mine, so thank you...! :p Drove me nuts but that's done now.