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normal map not working

Discussion in 'Editor & General Support' started by raoul, Feb 15, 2008.

  1. raoul

    raoul

    Joined:
    Jul 14, 2007
    Posts:
    6,706
    Hi,

    I tested a normal map on model in a fresh project using the bumped diffuse shader, worked well! Then I put it in the island demo to see it in a real scene but now the normal map doesn´t have any effect (both in scene and game view)! Is some optimization code or so disabling the bump mapping in the island demo? Or anyone any idea why it doesn´t work in the island demo?

    Thanks,
    Raoul
     
  2. Alpha-Loup

    Alpha-Loup

    Joined:
    Jun 23, 2006
    Posts:
    797
    A normal-map needs a pixel-light to work. Is your new scene lit by a pixel light?

    Also the island demo uses dynamic quality settings to keep the frame rates. That could it be too, but i dont know exactly. (As far as i know it only applies to the terrain setting, but i may be wrong on that).
     
  3. raoul

    raoul

    Joined:
    Jul 14, 2007
    Posts:
    6,706
    Thanks Alpha-Loop, turned out that the render mode of the directional sun light was set to ´Force Vertex´!