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Normal Map Issues when Scaling Object

Discussion in 'General Graphics' started by mremmert23, Sep 2, 2016.

  1. mremmert23

    mremmert23

    Joined:
    Feb 24, 2016
    Posts:
    1
    I created an Ibeam that I wanted to use as a modular piece. I was going to breakup the repetition by scaling the object -1 on the Z as well as the Y, but when doing so I am getting messed up normals? Is there something that I am not doing correct or is there a way to fix this. See Attached.

    MODULAR PIECE A
    PartA.PNG
    PIECE A duplicated moved along Z
    PartA.PNG
    DUPLICATE SCALED -1 Z
    MinusBScale.PNG
    NORMAL MAP DELETED
    NoNormalMap.PNG
     
  2. Tapgames

    Tapgames

    Joined:
    Dec 1, 2009
    Posts:
    242
    Yes I think so, When scaling z -1 you basically reverse the model and the textures on it including the no longer correctly displayed normal map.
     
  3. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,238
    Is the material you're using assigned the standard shader? If so it should be handling this case for you. If you're using a custom shader it's possible it's not handling this properly.

    It's also possible your normal maps aren't quite correct, can post them here?