I just loaded an asset into Unity (2020.1b10, HDRP, HDRP-Lit Shader, Normals Imported on the mesh) and the results are less than desirable. So, I loaded the same asset, in Unreal (used only the defaults) and the results are perfect. I am not sure what is going on. Any assistance would be greatly appreciated.
I totally forgot about the green channel. I flipped(inverted) the green channel to resolve the problem.