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Normal Map Issue

Discussion in 'General Graphics' started by pbritton, Jun 2, 2020.

  1. pbritton

    pbritton

    Joined:
    Nov 14, 2016
    Posts:
    159
    I just loaded an asset into Unity (2020.1b10, HDRP, HDRP-Lit Shader, Normals Imported on the mesh) and the results are less than desirable. So, I loaded the same asset, in Unreal (used only the defaults) and the results are perfect. I am not sure what is going on. Any assistance would be greatly appreciated.

     
  2. pbritton

    pbritton

    Joined:
    Nov 14, 2016
    Posts:
    159
    I totally forgot about the green channel. I flipped(inverted) the green channel to resolve the problem. :)