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Normal Map Generator for Mac OS X with GPU preview

Discussion in 'General Discussion' started by Jonathan Czeck, Oct 21, 2005.

  1. Jonathan Czeck

    Jonathan Czeck

    Mar 17, 2005

    Even though Unity already does this, I thought it was interesting because it does it on the GPU, unlike Unity.

    They use an ARB fragment program, but I think it should be possible in a multitap ATI fragment shader as well, no?

    Okay, so I haven't totally figured out how to implement one of those, but that's for a different thread I think. :)

    Perhaps this technique would be useful for people who want to generate normal maps in real time in their game or in Unity to get a better preview. What could you do with a modifying normal map generated on the fly.. hmm...

  2. robertseadog


    Jul 23, 2005
    WOW! :eek:

    Nice one Jon! Really nice, Im positive this will increase the time I spend playing with my computer!