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Normal Map Doesn't Render Correctly When Texture Type is Normal?

Discussion in 'High Definition Render Pipeline' started by funny123456, Jan 31, 2022.

  1. funny123456

    funny123456

    Joined:
    Sep 20, 2019
    Posts:
    14
    Hi everyone. I have a normal map that I make myself by compositing different normal maps together. Some are from Megascan and some I made myself in Houdini using Bake Texture 3.0. The texture is composite within Houdini COP and exported as png. The problem is when I use the normal map I made in Unity, it won't render correctly if I set its texture type to "normal". I have no idea what's happening so I would like to seek some help here.
     
    Last edited: Jan 31, 2022
  2. funny123456

    funny123456

    Joined:
    Sep 20, 2019
    Posts:
    14
    Nevermind. I didn't set the "type" in the texture sample node to "normal" when sampling the normal map.