hey there, I just started diving into iOS development with unity. So far so good! But whenever i try to use a shader with Fragment/Vertex program, the materials show up pink in the editor - even if they work on the phone! Is there some setting that I need to click for the shader preview in the editor to correctly emulate the device capabilities? Thanks, sorry if i'm missing something obvious.
http://unity3d.com/support/documentation/Manual/GraphicsEmulation.html An iOS project defaults to MBXLite emulation, which doesn't support programmable shaders.