Hi everybody, I would like to know, in the new unity version (pro or not), if there are a shader or material ready for a vertex color calculate on 3dsmax. And of course how to do that Or only a old solution like that : http://forum.unity3d.com/threads/158048-Vertex-color-doesn-t-show! Regards, Sky
Unity supports vertex colours perfectly fine, but none of the built-in shaders use them, though. That "old solution" is still the solution.
I actually employ them whenever i want to supply my geometry with well... more data. not just for lighting. i used it for allowing rainfall, exclusion from nightlights or sunlights, and all other sorts of more general shader modifiers. Using alphalayers as datasets and cutoffs and curves to fit in more data, and wow... really, there's a LOT possible for custom and dynamic shaders.