Greetings, I have a model that I'm working on, and I know how to texture in Maya, but I'm pretty stuck on how to get the same look in Unity. I need to create a wet-looking fleshy surface. In Maya, I can have two different specular materials on an object--one for more diffuse specular highlights, and one for the very sharp highlights. How would I go about creating something similar in Unity? Each model can only have one shader, correct? Would I need to write a special shader that has two specular channels?