Search Unity

Noob Shader question

Discussion in 'Shaders' started by Predster, Mar 29, 2008.

  1. Predster

    Predster

    Joined:
    Sep 11, 2007
    Posts:
    145
    Greetings,

    I have a model that I'm working on, and I know how to texture in Maya, but I'm pretty stuck on how to get the same look in Unity.

    I need to create a wet-looking fleshy surface. In Maya, I can have two different specular materials on an object--one for more diffuse specular highlights, and one for the very sharp highlights.

    How would I go about creating something similar in Unity? Each model can only have one shader, correct? Would I need to write a special shader that has two specular channels?
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    No, you can apply multiple materials to the same object.

    --Eric
     
  3. Predster

    Predster

    Joined:
    Sep 11, 2007
    Posts:
    145
    Oh I see how it works!! :oops: