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Nonon Zone fully coded inventory system

Discussion in 'Assets and Asset Store' started by Nocazone, Jun 13, 2022.

  1. Nocazone

    Nocazone

    Joined:
    Dec 7, 2021
    Posts:
    20
    A fully functional Inventory System implemented with Scriptable Objects. Easy integrate the prefab into your CharacterController and use the Asset immediately as an inventory.

    https://assetstore.unity.com/packages/slug/223835

    The inventory system is fully integrable in your character. Just add the prefab into your character controller and you'll be able to pickup your stuff. Just register for the events and adapt your character at equip, unequip or consumation. It is created to be used by mouse or gamepad.

    The UI scales itself with different resolutions and can be extended by your own images and items.

    Customizable - NoNoN Zone

    Asset uses RobotoCondensed Font (fonts folder in Asset) under Apache License

    Version 2.0, January 2004; see Third-Party Notices.txt file in the fonts folder of the Asset for details.