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NonConvexMeshCollider component now released! Be one of the first to receive one of the free keys!

Discussion in 'Assets and Asset Store' started by stanzy, Apr 4, 2017.

  1. stanzy

    stanzy

    Joined:
    Dec 12, 2016
    Posts:
    17
    Hey everybody!

    To celebrate the release of my NonConvexMeshCollider asset, I am giving away 5 (in words: FIVE! :eek:) free license keys, be fast to catch one of them!

    ASV-LMEE-QCVM-PGD4-FL3N-6VKU
    ASV-9HE6-73U7-UTGL-JWW7-9PMH
    ASV-6ERC-TUQH-MRDJ-REET-ACEF
    ASV-DKWQ-77GD-AL4G-X6LU-JAJA
    ASV-TTGC-7MEF-MFHG-9V96-WRED



    => NonConvexMeshCollider in the Unity Asset Store


    What can it do?

    It generates compound colliders so that you can use all the physics goodness on even concave shaped meshes!

    - No more manual collider generation
    - No more seperating meshes into smaller parts to get the collisions working as they should
    - No more cheap approximations like Vector3.Distance, to mimic proper collision detection

    Plus: Its so fast that you can even generate the colliders at runtime if you like!



    Works on any platform!
    Works in editor and at runtime!
    Works for every shape!
    Works with prefabs!

    Simple as one line / one click!

    Will save you tons of time you can certainly spend better!

    => And don't forget to rate and review! :cool:

    Thank you!
     
    Last edited: Apr 4, 2017
    Arkade likes this.
  2. jackmememe

    jackmememe

    Joined:
    Jan 21, 2016
    Posts:
    138
    Just got the first copy. Thanks!
    Gonna try it out once i got some time.
     
  3. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    653
    Cool. Thx! Will try it this weekend and drop a review. Hard to tell from pictures but is it approximating with billions of teeny cubes?
     
  4. stanzy

    stanzy

    Joined:
    Dec 12, 2016
    Posts:
    17
    @Arkade:

    Yes, it approximates the shape with boxes, but it usually needs a lot less then billions of them... :rolleyes:

    Compared to the computational complexity of mesh based collision detection the boxes are way faster!

    In fact its even so fast that you can dynamicly add the NonConvexMeshCollider component to a shape at runtime and calculate the colliders without noticing any delay.

    And apart of the performance advantage, the box colliders have another huge advantage over mesh based colliders:
    They can easily be stored as a prefab, together with a game object.
     
    AGregori likes this.
  5. ThisGamesTooCool

    ThisGamesTooCool

    Joined:
    Apr 5, 2018
    Posts:
    28
    When I paste a code in the "Reedem Voucher Code" it says I have to have an adress registred to my account to reedem a free package. This is a problem whit my account or all licenses are worn?
     
  6. ThisGamesTooCool

    ThisGamesTooCool

    Joined:
    Apr 5, 2018
    Posts:
    28
    Now I releasing this post is from 2016 so I think the answer is all the licenses are gone.