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Non-Linear Crossfades with Animator?

Discussion in 'Animation' started by AcidArrow, Jul 20, 2021.

  1. AcidArrow

    AcidArrow

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    Is there a way?

    It seems the answer is no, but I hope I'm wrong.

    Why not?

    It seems like an easy implementation and it would make the horrible Animator crossfades look so much better. It would also be a reason to use Animator.
     
  2. Kybernetik

    Kybernetik

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    My Animancer plugin has a built in Custom Fade system to let you do it easily.

    Otherwise, this thread explains how you can do it if you put all your animations in a Direct Blend Tree, though I expect that would make it really inconvenient to use and would waste quite a bit of performance.
     
  3. AcidArrow

    AcidArrow

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    We’ll have to seriously consider switching to Animancer for our newer stuff (that you sell on itch is a plus, since we avoid the Asset Store if we can help it), but currently we’re in a situation where we have a bunch of animator controllers and scripting and transitioning it all to Animancer is unfortunately more effort than we can afford.

    It just boggles my mind why the animator doesn’t have a bunch of different interpolation methods for transitions by default. It would take such little effort and would add a lot to the Animator.
     
    Last edited: Jul 20, 2021
  4. AcidArrow

    AcidArrow

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    In this episode of “I wonder if Unreal has that feature” the answer is you bet it does. 48E65A76-B4AA-41E9-A4D4-37DE0807A960.jpeg 27914D0A-08F0-4177-BBD1-67C4B58AB0C2.jpeg
     
    april_4_short likes this.
  5. Kybernetik

    Kybernetik

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    AcidArrow likes this.
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