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Question Non Consumable & Subscription

Discussion in 'Economy' started by Mest, Nov 7, 2023.

  1. Mest

    Mest

    Joined:
    Nov 7, 2012
    Posts:
    18
    I'm setting up the new UGS Economy for my project and ran into some unclear cases:

    How can we handle Non-Consumables & Subsciptions via Economy?

    Let's say we have a low priced battlepass-subscription (The Subsripction)
    and a high-priced onetime battlepass purchase (The Non-Consumable).
    The Non-Conumable may grant additional currencies too.

    The Samples in the UGS-sample-project are based on virtual purchases (and thats why we can handle currency-balance within etc).

    The question(s):
    Is there a way (via cloud code) we can access the state of a real-money purchase like we can with the virtuals?

    Or
    Verify the state (purchased or subscribed) of those real-money purchases via Economy/ CloudCode (like with the "RedeemGooglePlayPurchaseAsync"-Function)?

    Or
    Aren't we able to use the "Real Money Purchase"-Resource of Economy for those two cases in any way (and need to handle it inside of the game - propably via the IAP-plugin)?

    Thanks in advance
     
    Last edited: Nov 7, 2023