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Discussion in 'Editor & General Support' started by dubois121, Sep 2, 2020.
Y is the place of Z
and Z is the place of Y ??
like this :
This is not a bug. This is how Unity is designed. Unity uses a "left-handed" coordinate system. The system in your diagram is a "right-handed" coordinate system.
in 3d space , z is a height.
by default, we see the horizon.
so z should be a height and y an ordinate.
example with rhino3d :
This is like trying to tell a British person that a pound is a unit of weight and not a currency. It might be true where you're from, but not here.