Search Unity

Question Noise nodes creating uniform output

Discussion in 'Shader Graph' started by Llvq, Apr 19, 2023.

  1. Llvq

    Llvq

    Joined:
    Mar 1, 2023
    Posts:
    1
    Hi, i'm new to Unity and i have been experimenting with the Shader Graph Tool. While trying to implement randomness with noise nodes, it seems that no noise is actually being generated and the node only outputs a uniform gray color instead of a randomized noise. This issue happens for every kind of noise node (simple noise, gradient noise, voronoi and even with downloaded packages)

    What could be causing this ?
    Thanks in advance.
    Screenshot :
     
  2. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
    Posts:
    1,117
    I also submitted bug report yesterday. Once I get the case number I will post it
     
  3. tab1887

    tab1887

    Joined:
    Mar 5, 2018
    Posts:
    5
    I have the same issue. Unfortunately I cannot find anything related in the public issue tracker.
    Has this been reported/accepted yet?

    Alongside this issue I have noticed multiple other problems (like broken alpha clipping, changes to metallic value not showing in preview). It feels like there is something seriously broken with this release.

    I'm on Unity 2022.2.15f1 on Apple Silicon with Shader Graph 14.0.7.
    Project is using URP.

    Edit: I just realized that I was 2 Unity versions behind. This is fixed for me in 2022.2.17.
     
    Last edited: Apr 28, 2023