Search Unity

Noise in lightmaps

Discussion in 'Global Illumination' started by chronosapien, Mar 28, 2016.

  1. chronosapien

    chronosapien

    Joined:
    Feb 1, 2011
    Posts:
    73
    I've always had this problem when baking lights in Unity and wanted to see if it was something I am doing wrong, or if it is a limitation of Beast. Whenever I bake lights, even in simple scenes, I get noise in shadowed areas like that pictured below:



    I understand that resolution of light maps contributes to this, but I don't understand why there isn't a smooth gradient of shadow instead of the noise that I always get. This isn't so much a problem for normal desktop games, but for VR where you can get very close to objects it is very noticeable to the point that it's almost not worth using baked lighting.

    I've spent a long time tweaking all of the light mapping settings as well as trying to Google other threads but haven't found anything that fixes this. Is there something I'm missing?
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    are you using compression (DXT or ETC or PVRTC) on the lightmap?
     
    forestrf likes this.