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Nodes for Shader Graph

Discussion in 'Assets and Asset Store' started by Andrey_Graphics, Aug 2, 2018.

  1. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    109
    I imported into an empty project, I always do this for verification, yesterday I just installed the latest version of Unity, the scene is running, what empty scripts are we talking about? Why doesn't the scene start? are there any errors after trying?
     
  2. pigglet

    pigglet

    Joined:
    Aug 13, 2014
    Posts:
    113
    OK, I started from scratch.
    Installed Unity 2019.3.9, created new project with HDRP 7.3.1
    Installed URP 7.3.1 and imported your Nodes asset.

    Checking the default HDRP samplescene. It looks perfect, RP is working.
    Loading HDRPNodesDemo. Objects look black (I believe that's because directional light intensity is set to 2 Lux, while the new HDRP implies default setting around 10000Lux). Increasing the light. Now I can see the objects, but the human skin didn't have any sss. I can see Albedo and gloss, but rulers: Depth, IntesitySSS & Shadow - didn't do anything.

    I suppose it could be related to missing scripts on a hierarchy game objects:
    Main Camera - missing script between AudioListener and HDAdditionalCameraData
    Directional Light - missing script between HDAdditionalLightData and Volume (global with empty profile)
    Post-process Volume - just an empty object with a missing script.
    Scene Settings - also Volume global with empty profile.

    I had a bunch of errors & warnings while importing all the stuff, but after importing and compiling I have a clean log without any warnings or errors. Other nodes seem working tho. Even SSS sphere example do something (I mean it reacts to the sss slider and changing colors while I changing the rulers)
     
  3. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    109
    There should be no additional scripts, deleted components can be displayed as missing scripts, and it should be, this does not affect them in any way, you can delete them, or create a new scene. It seems that you have downloaded the wrong version from the asset store, this happens with the asset store, you need to update the version, or show me your empty project by mail, I will look and help you.
     
  4. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,023
    I'm having similar issues as pigglet. Fresh HDRP project (2019.3.12f1) and your latest asset from the store (2.0). This is what I'm getting when I load the scene:
    screenshot.jpg
     
    Last edited: May 1, 2020
  5. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    109
    Hi friend, set the intensity parameter to 10,000 in direction light, and install URP, I will update the scene to use a different Shader, there is another Shader for HDRP, in the shaders folder, and I will change the direction light for this scene)
     
  6. passeridaepc

    passeridaepc

    Joined:
    Jun 16, 2019
    Posts:
    42
    Hi! Do you provide a Shader Graph version of your skin shader? If yes, would it be possible to port it to Amplify?
     
  7. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    109
    Hi, Yes, for LWRP, the SSS node is present separately and on Amplify, but there is no Shader for it and you can't turn shader graph into Amplify
     
  8. passeridaepc

    passeridaepc

    Joined:
    Jun 16, 2019
    Posts:
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    Sorry, I'm a bit confused.
    First of all, are your "SSS" and "Skin Shader Surface Scattering" examples the same thing? If not, which one of them allows to use shallow, mid and deep SSS?

    Are these shaders made for LWRP only? No HDRP version? Or is the HDRP version made via shadergraph?

    The purpose of my original question was to find out if there's a solution that allows to use multiple SSS levels (shallow, middle and deep) inside Shader Graph and/or Amplify.
     
  9. Andrey_Graphics

    Andrey_Graphics

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    Oct 29, 2015
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    The fact is that this node works in both LWRP and HDRP, but in the scene with HDRP there, the Shader is made without this node, on a human model, this node with 3 levels can be used everywhere, without problems, but the node Light attenuation, works only for LWRP, I mentioned it because I used it for the skin Shader, with this node, the Shader becomes more complete
     
  10. linovalcarcel97

    linovalcarcel97

    Joined:
    May 17, 2019
    Posts:
    4
    no material or shader works for me upload_2020-6-11_0-53-34.png
     
  11. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
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    Hi, thank you for writing, what version of Unity is this? what version of the Shader graph, LWRP?
     
  12. linovalcarcel97

    linovalcarcel97

    Joined:
    May 17, 2019
    Posts:
    4
    Is the version Unity 2019.20f1 and shader graph is 6.9.1, is LWRP
     
  13. linovalcarcel97

    linovalcarcel97

    Joined:
    May 17, 2019
    Posts:
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    upload_2020-6-11_10-52-37.png
     
  14. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    109
    Update LWRP and Shader Graph to version 6.9.1 and make sure the Render pipeline is worth LWRP just in case
     
  15. linovalcarcel97

    linovalcarcel97

    Joined:
    May 17, 2019
    Posts:
    4
    upload_2020-6-12_13-52-23.png
     
  16. Andrey_Graphics

    Andrey_Graphics

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    Oct 29, 2015
    Posts:
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    Unity switched to Universal RP, so you need to use Universal RP instead of LWRP in this version
     
  17. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
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    And you can't transfer asset from 2019.2 in 2019.3, you need to delete it in the folder - C:\Users\Name\AppData\Roaming\Unity\Asset Store-5. x
    And then re-download in 2019.3, if the "Update"button does not appear in the asset store.
    For each version of Unity, a different version of Nodes for shader graph
     
  18. dakomz

    dakomz

    Joined:
    Nov 12, 2019
    Posts:
    38
    Hi! I bought this asset to try and make it easier to convert some stuff that was built in Unreal...

    Do you mind explaining how UV, Depth, and Height in the Parallax_Mapping node compare to Coordinate, Height, and HeightRatioInput in Unreal's BumpOffset node?
     
  19. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    109
    Hello, I would answer you, but unfortunately I don't know what happens in unreal engine, I only work with unity
     
    dakomz likes this.
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