Hey there! I just purchased your asset as I'm really eager to get my hands on parallax occlusion mapping in the Lightweight render pipeline. Having some issues getting it to work though. Using unity 2018.3.0f2, Lightweight RP 4.6.0. I have replaced the Light Attenuation node as instructed in the readme. I have also tried re-saving the shader graphs, but most of the materials are still pink in the inspector, and some are rendered as pink in the viewport. Am I missing something fundamental here?