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Nodes for Shader Graph

Discussion in 'Assets and Asset Store' started by Andrey_Graphics, Aug 2, 2018.

  1. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    Coming soon on assetstore

    13 Nodes:
    - SSS Colors,
    - SSS gradient,
    - Parallax mapping,
    - Parallax Mapping iterrations,
    - Parallax Occlusion Mapping,
    - PerturbedNormals (World normal with NormalMap),
    - CreateNormalChannel (for individual texture channels),
    - CreateNormalFloat (allows to use procedural noises and stuff to create normals),
    - IfNode,
    - LightDirection,
    - ProceduralRock (procedural noise),
    - Range (procedural shape),
    - TilingShape (for convenient tiling shapes).

    All nodes work with LWRP and with HDRP



     
    Last edited: Aug 14, 2018 at 6:24 AM
    Grimreaper358 likes this.
  2. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    Added a shader for vegetation made entirely in Shader Graph
     
  3. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    Added sss node for Amplify Shader Editor for this Asset
     
    petersx likes this.
  4. petersx

    petersx

    Joined:
    Mar 5, 2015
    Posts:
    160
    does it work in HDRP ?
     
    Andrey_Graphics likes this.
  5. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    All nodes operate HDRP and on LWRP, but "Amplify shader editor" itself does not support HDRP as far as I know
     
    Last edited: Aug 10, 2018 at 1:25 PM
  6. petersx

    petersx

    Joined:
    Mar 5, 2015
    Posts:
    160
    Latest version of ASE works in HDRP
     
  7. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    When there is an opportunity I will check on the latest version of ASE and write to you, it should work.
     
  8. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    211
    Really sweet to see this but pretty much all of these nodes are on their way to Shader graph as well as a Lit Master node to support all the HDRP shader features on the Standard Lit Shader. Although I can still see some nice uses for your node especially if they also work with LWRP since it doesn't have SSS and Translucency so I'm keeping an eye on this.
     
    Andrey_Graphics likes this.
  9. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    You can suggest which nodes I would add to the Shader Graph for the update, what else do you lack in Shader Graph?
     
  10. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    That's why I added the ability to use several colors / textures or use a gradient instead of one red as usual)

     

    Attached Files:

    Last edited: Aug 13, 2018 at 2:47 PM
  11. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    211
    Not quite sure, I'm guessing these nodes also work with LWRP since none of them are directly coded into the master node.
     
  12. Andrey_Graphics

    Andrey_Graphics

    Joined:
    Oct 29, 2015
    Posts:
    21
    All nodes work with LWRP and HDRP, all screenshots and videos (except for the plant) were made in the scene with LWRP, but I have another scene with HDRP. upload_2018-8-14_8-22-9.png
     
    Last edited: Aug 14, 2018 at 6:29 AM