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Node-based Particles

Discussion in 'General Graphics' started by LightStriker, Jun 7, 2017.

  1. LightStriker

    LightStriker

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    Just wanted to show something we did for fun... And see if there's actually interest in something like this:



    Now what the hell is this?

    This graph emits and drives particles. The fun part with this, is that I can have multiple different emitter options stacked without having many gameobject, which allows to make odd shapes. And since it's driving the particle motion, it can gives unusual motion or effect:



    Another nice thing, since each of those "node" are independent classes, it's very easy to add any new behaviour to that graph.
     
  2. TechnicalArtist

    TechnicalArtist

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    Any update on this?
     
  3. LightStriker

    LightStriker

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    Well, there wasn't any answer, so I haven't worked on it much.
     
  4. richardkettlewell

    richardkettlewell

    Unity Technologies

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    FYI's:


    (Start at 27 minutes)
     
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  5. LightStriker

    LightStriker

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    Awesome... as long as we can make our own nodes.
     
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  6. Torbach78

    Torbach78

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  7. TechnicalArtist

    TechnicalArtist

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    Thanks you very much
     
  8. TechnicalArtist

    TechnicalArtist

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    Thanks.
    I think its very early question but can work on High-end mobiles?
     
    Last edited: May 22, 2018
  9. elbows

    elbows

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    Although I note that, according to the following post, it's now scheduled for 2018.3 and there wont be juicy info about this at Berlin.

    #629
     
  10. MadeFromPolygons

    MadeFromPolygons

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    dammit this is my most wanted feature :(