Just wanted to show something we did for fun... And see if there's actually interest in something like this: Now what the hell is this? This graph emits and drives particles. The fun part with this, is that I can have multiple different emitter options stacked without having many gameobject, which allows to make odd shapes. And since it's driving the particle motion, it can gives unusual motion or effect: Another nice thing, since each of those "node" are independent classes, it's very easy to add any new behaviour to that graph.
Although I note that, according to the following post, it's now scheduled for 2018.3 and there wont be juicy info about this at Berlin. #629