Search Unity

Resolved Node authoring tool at runtime

Discussion in 'Authoring Dev Blitz Day 2023' started by KevinICT, Jan 26, 2023.

  1. KevinICT

    KevinICT

    Joined:
    Oct 4, 2021
    Posts:
    13
    Hello, is there any plans for tools such as GraphToolsPackage being available during runtime and have it be visible when the game is playing? I am hoping to create authoring tools for things like behavior tree and state machine, and it would be more effective if I can see the traversal between nodes during runtime.
    If not, do you have any recommendations on what to do if I want to make a standalone authoring tool?

    Thank you.
     
  2. EricDziurzynski

    EricDziurzynski

    Unity Technologies

    Joined:
    Mar 11, 2022
    Posts:
    53
    @KevinICT , I will add this as a feature request to our backlog for GTF. We don't currently have a timetable for releasing GTF as we're focused on shipping an update to Shader Graph with GTF as the front end UI/UX solution first and foremost. Once we can ship the SHader Graph update we'll re-assess GTF's readiness for public release and discuss a timetable internally.

    We are not planning for GTF to be a package but in-editor as a public API. There are no current plans for it to be available at runtime but we've discussed this as continued development after it's released and I will add your feedback so it's not lost!
     
  3. KevinICT

    KevinICT

    Joined:
    Oct 4, 2021
    Posts:
    13
    Thank you :)