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No Windows Phone 8 module loaded (since unity 4.5)

Discussion in 'Windows' started by petey, Jun 5, 2014.

  1. petey

    petey

    Joined:
    May 20, 2009
    Posts:
    1,770
    Hi there,

    I just updated to Unity 4.5 but now when I go to switch to Windows Phone 8 it says "No Windows Phone 8 module loaded" . In the Module manager it says theres nothing available to download.
    What did I do wrong here?



    Thanks
    Pete
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,491
    That's strange. Could you post your editor log of it starting up?
     
  3. petey

    petey

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  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
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    Posts:
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    Well, in fact, I do! You can't build for Windows Phone on a Mac. You have to run the editor on Windows.
     
  5. petey

    petey

    Joined:
    May 20, 2009
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    Ahhh crap!! Sorry, I'm a fool! :oops:
     
  6. Angry-Water

    Angry-Water

    Joined:
    Sep 11, 2012
    Posts:
    58
  7. pumpkinszwan

    pumpkinszwan

    Joined:
    Feb 6, 2014
    Posts:
    214
    That is just running Windows on a Mac (either directly or virtually), which is relatively easy. If you run Windows on a Mac and install the relevant software (Unity, Visual Studio, and the Windows Phone SDK) you can build Windows Phone apps the same as if it was on a Windows PC (a Mac with Windows installed is no different to any Windows PC).

    There is no way to build Windows Phone (or Windows Store) apps in Unity on Mac OS, and I doubt there will be a way in the near future.