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Resolved No Windows build option

Discussion in 'Linux' started by AllTheGoodNamesWereTaken, Feb 26, 2021.

  1. AllTheGoodNamesWereTaken

    AllTheGoodNamesWereTaken

    Joined:
    Sep 24, 2015
    Posts:
    14
    I'm on Ubuntu 20.04.2 Mate 1.24.0 building for Windows.
    BuildTo.png
    I get no option in the drop down to target Windows.
    Linux only.png
    UnityEngine.GUILayoutGroup.GetNext () (at /home/bokken/buildslave/unity/build/Modules/IMGUI/LayoutGroup.cs:122)
    UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:464)
    UnityEngine.GUILayoutUtility.GetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUILayoutUtility.cs:453)
    UnityEditor.EditorGUILayout.GetToggleRect (System.Boolean hasLabel, UnityEngine.GUILayoutOption[] options) (at /home/bokken/buildslave/unity/build/Editor/Mono/EditorGUI.cs:9724)
    UnityEditor.EditorGUILayout.Toggle (UnityEngine.GUIContent label, System.Boolean value, UnityEngine.GUILayoutOption[] options) (at /home/bokken/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7825)
    DesktopStandaloneBuildWindowExtension.ShowPlatformBuildOptions () (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandaloneBuildWindowExtension.cs:186)
    UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:698)
    UnityEditor.BuildPlayerWindow.OnGUI () (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:386)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <9577ac7a62ef43179789031239ba8798>:0)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <9577ac7a62ef43179789031239ba8798>:0)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <9577ac7a62ef43179789031239ba8798>:0)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /home/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:381)
    UnityEditor.HostView.Invoke (System.String methodName) (at /home/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:375)
    UnityEditor.HostView.OldOnGUI () (at /home/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:151)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:293)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:508)
    UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /home/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:463)
    UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Boolean straightY, System.Single pixelsPerPoint, System.Exception& immediateException) (at /home/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderers.cs:107)
    Rethrow as ImmediateModeException
    UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.UIElements.PanelClearFlags clearFlags) (at /home/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:392)
    UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection) (at /home/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:68)
    UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /home/bokken/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:57)
    UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /home/bokken/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:84)
    UnityEngine.UIElements.Panel.UpdateForRepaint () (at /home/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:721)
    UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /home/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:747)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:387)
    UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
    Any advice?
     
  2. leotada

    leotada

    Joined:
    Aug 9, 2019
    Posts:
    10
    You have to install in unity hub.
     
  3. AllTheGoodNamesWereTaken

    AllTheGoodNamesWereTaken

    Joined:
    Sep 24, 2015
    Posts:
    14
    Last edited: Mar 3, 2021