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Feedback No way to preview audio to sync animation

Discussion in 'Animation' started by haywirephoenix, Jun 11, 2019.

?

Add audio scrubbing to Animation interface

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  2. Don't want

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  1. haywirephoenix

    haywirephoenix

    Joined:
    May 17, 2017
    Posts:
    101
    It would be great to see Timeline's audio clip preview inside the Animation timeline. We could move past animation events for audioclips and sync up longer audio clips perfectly with animation.
     
  2. harini

    harini

    Unity Technologies

    Joined:
    May 28, 2015
    Posts:
    45
    Hi haywirepheonix,
    Thank you for your feedback! I have moved your feedback to our internal product board and will be triaged by Product Management.

    Cheers,
    Harini
     
    haywirephoenix likes this.
  3. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,364
    Audio Scrubbing is broken in 2019.4.40f1 and Timeline 1.7.1.
    I don't hear absolute anything while moving the cursor in the Audio Track.
     
  4. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,364
    An other issue with Timeline, OnAnimatorMove is not called during timeline driven animations when track objects are binded through script. If i set Animator.applyRootMotion = true during Timeline it also get ignored. So no rootmotion and characters slide on place.
    The bug happens only when binding playable director objects at runtime, if the animator object is directly reference in the scene, OnAnimatorMove gets called normally.