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No such file or directory

Discussion in 'Unity Build Automation' started by Thorneto, Oct 13, 2016.

  1. Thorneto

    Thorneto

    Joined:
    May 14, 2014
    Posts:
    7
    Hi there,

    I'm trying to get an iOS build compiled for a client who is using Unity Cloud build. However I am having an issue with the build path.

    Log tells me
    [xcode] clang: error: no such file or directory: '/BUILD_PATH/Assets/Plugins/iOS/AppodealNonSkippableVideoDelegate.m'

    That file definitely exists at Assets/Plugins/iOS/ but I am guessing that the build path is wrong. I am still new to the Unity Cloud build process. Where is that build path supposed to be relative to the assets folder and how can I change that?

    Appreciate the help, thanks!
     
  2. unitychrism

    unitychrism

    Joined:
    Sep 16, 2015
    Posts:
    122
    Hey there,

    Please direct message me a link to the project in Cloud Build, I will take a look and update you here.
     
  3. Thorneto

    Thorneto

    Joined:
    May 14, 2014
    Posts:
    7
    Hey, I sent you a message. Did you have a chance to take a look yet?
     
  4. MackNugget

    MackNugget

    Joined:
    Dec 4, 2012
    Posts:
    40
    Having a similar issue, any luck? Builds fine when I do it directly through Xcode.