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Audio No success with switching surface materials for footstep sounds.

Discussion in 'Audio & Video' started by boabysyeruncle, Oct 23, 2019.

  1. boabysyeruncle

    boabysyeruncle

    Joined:
    Oct 23, 2019
    Posts:
    1
    I have followed tutorials and tried everything I can think of, yet I cant seem to get object collisions to set switches in Wwise.

    Testing the switch container in the Wwise transport bar works fine. I added an empty object in Unity with is trigger enabled then added an AK Switch component with Use other object enabled and Footstep_Material Grass selected yet it still plays the default concrete sound. Even if the collision sets the Wwise switch to Grass as seen in the Wwise Profiler.

    Please help! I can provide more information if needed.

    Thanks!