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No stereo view in 2019.1

Discussion in 'VR' started by arfish, Apr 22, 2019.

  1. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    Hi

    So I have a game that starts without VR, and then lets the user choose to load VR to play it with Cardboard in Android (or use Daydream when the XRSettings says it´s loaded).

    It works fine in 2018.3, but in 2019.1 the stereo view never kicks in.
    All looks fine when the VR device is loading, and there are no errors logged.

    The gyro works fine when VR is not loaded, but after loading VR there are no head tracking either.

    Any ideas…?
     
  2. Mike4Unity

    Mike4Unity

    Joined:
    Sep 17, 2014
    Posts:
    5
    I have the same problem. Google Cardboard project on Android works fine with Unity 2018.3 but in 2019.1 the project renders in mono and not stereo on my Android phone. Also, the gyro does not work on the phone when the project plays.

    @arfish were you able to solve this?

    Thanks.
     
  3. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    I´m still in 2018.3, haven't had time to test 2019.1.2 yet, nor narrow it down to what causing it. Perhaps it´s some legacy shaders in the project, or the new input system blocking the VR.
     
  4. Mike4Unity

    Mike4Unity

    Joined:
    Sep 17, 2014
    Posts:
    5
    @arfish Thanks for letting me know. I'll post here if I make any headway on the issue.