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No SRP present, no compute shader support, or running with -nographics. Hybrid Renderer disabled

Discussion in 'Editor & General Support' started by Richard_Roth, Mar 23, 2022.

  1. Richard_Roth

    Richard_Roth

    Joined:
    Dec 29, 2014
    Posts:
    57
    Upgraded DOTS to 0.50. What is this and how do I fix it?

    Using built-in render pipeline and standard project settings.

    Code (CSharp):
    1. No SRP present, no compute shader support, or running with -nographics. Hybrid Renderer disabled
    2. UnityEngine.Debug:Log (object)
    3. Unity.Rendering.HybridRendererSystem:OnCreate () (at Library/PackageCache/com.unity.rendering.hybrid@0.50.0-preview.24/Unity.Rendering.Hybrid/HybridV2RenderSystem.cs:1724)
    4. Unity.Entities.ComponentSystemBase:CreateInstance (Unity.Entities.World,Unity.Entities.SystemState*) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystemBase.cs:129)
    5. Unity.Entities.World:AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/World.cs:331)
    6. Unity.Entities.World:GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable`1<System.Type>,int) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/World.cs:542)
    7. Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal<Unity.Entities.DefaultWorldInitialization/DefaultRootGroups> (Unity.Entities.World,System.Collections.Generic.IEnumerable`1<System.Type>,Unity.Entities.ComponentSystemGroup,Unity.Entities.DefaultWorldInitialization/DefaultRootGroups) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/DefaultWorldInitialization.cs:221)
    8. Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal (Unity.Entities.World,System.Collections.Generic.IEnumerable`1<System.Type>) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/DefaultWorldInitialization.cs:286)
    9. Unity.Entities.DefaultWorldInitialization:Initialize (string,bool) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/DefaultWorldInitialization.cs:147)
    10. Unity.Entities.AutomaticWorldBootstrap:Initialize () (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities.Hybrid/Injection/AutomaticWorldBootstrap.cs:16)
    11.  
     
  2. Richard_Roth

    Richard_Roth

    Joined:
    Dec 29, 2014
    Posts:
    57
    Figured it out. DOTS 0.5 doesn't support built-in pipeline anymore, so you need to upgrade to URP or HDRP...
     
    jdevos, ElegantUniverse, TM-R and 2 others like this.
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