We have a game build for WebGL, using WebAssembly, in Unity 2017.1.3 Everything is working well, on all newer browsers (even Edge version 41). The problem is when the game is played in Facebook Gameroom, all sounds stopped working. We do not create a gameroom build, since gameroom can run WebGL content, and everything was ok up until several days ago. We assume there was an update in Gameroom, but not sure. Anyone else got this problem?
Everything worked just fine until the last update. Now I don't have sound on facebook gameroom games. Any solution to solve this problem ?
This looks like indeed like an issue with Gameroom's latest version. See https://www.facebook.com/FacebookGameroom/posts/1871916369689974 Try contacting FB through their developers channel.
Thanks. For everyone else who encounter this annoying issue, I opened a bug on facebook about 2 weeks ago: https://developers.facebook.com/bugs/341162109702515/ Fill free to subscribe there, vote or comment...