Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

No solution to fbx or blend files being updated from Blender

Discussion in 'Prefabs' started by adammiltonbarker, Jul 29, 2020.

  1. adammiltonbarker

    adammiltonbarker

    Joined:
    Jul 5, 2020
    Posts:
    3
    Hi guys I have seen this question asked so many times yet there doesn't seem to be a solution and it is really causing a lot of time wasting. I am making a room in Blender, every change I make I have to delete the prefab, pull it back onto the scene, replace back in it's position and re-add colliders etc.

    I have tried:

    - Exporting the FBX directly to the assets folder.
    - Using the .blend file instead, saving directly to the assets folder from Blender
    - Reimporting

    Nothing seems to work. Is there any solution to this or is it always going to be this way :D
     
  2. runevision

    runevision

    Joined:
    Nov 28, 2007
    Posts:
    1,877
    adammiltonbarker likes this.
  3. adammiltonbarker

    adammiltonbarker

    Joined:
    Jul 5, 2020
    Posts:
    3
    Hi thanks for the reply! I create the room in Blender, export as fbx from Blender overwriting the fbx in the assets folder. The first time, I drag it from the assets folder onto the scene and it is already a prefab. After that when I overwrite the fbx in the assets folder with changes, Unity reloads (Loading window pops up), but no changes are shown.

    If I select reimport, it does not import or update. I will check out your link thanks for the quick reply!