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Question No Smooth Transition From Light To Darkness After Baking

Discussion in 'Global Illumination' started by Encycler, Mar 30, 2022.

  1. Encycler

    Encycler

    Joined:
    Sep 24, 2020
    Posts:
    4
    So after baking my light I get this very annoying issue using both unity lighting and an asset called bakery where the isn't transitioning smoothly into darkness from the light source. I have no idea what this is called or what to look up to figure out how to get rid of it. It almost looks like the light is creating steps but the models are smooth and should show a smooth drop off of lighting.
    Capture4.JPG Capture3.JPG
     
  2. PutridEx

    PutridEx

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    Feb 3, 2021
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    1,120
    what render pipeline?
     
  3. Encycler

    Encycler

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    Sep 24, 2020
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    URP
     
  4. PutridEx

    PutridEx

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    Is your light set to mixed/baked so that it contributes gi
    If yes, maybe you need to increase the intensity, and if it isn't set it your lights to be baked
     
  5. Encycler

    Encycler

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    Sep 24, 2020
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    The light is set to baked. The scene is a very dark interior. A lot of the lighting comes from emissive materials.
     
  6. PutridEx

    PutridEx

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    The prefabs/geometry that makes up your room, are they all marked as static?
     
  7. AcidArrow

    AcidArrow

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    I can't tell with my current monitor, since your screenshots are way too dark, but are you talking about "banding"?

    (look up what that is if you don't know the term, and if this is the issue, there are a couple of things you can try, but depending on the setup you may not be able to 100% eliminate)
     
  8. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    Please make sure that the emissive material is set to affect baked GI (or realtime GI if you are using Enlighten).