Search Unity

No shadows on imported render file

Discussion in 'Asset Importing & Exporting' started by CrazyCGChick85, Dec 5, 2018.

  1. CrazyCGChick85

    CrazyCGChick85

    Joined:
    Aug 30, 2018
    Posts:
    19
    Hi All,

    I created a scene in Blender. UV mapped and textured in Blender. Did a light test and everything looks fine. But when I import into Unity, the walls doesn't cast shadows. Lighting is set to real-time.



    What I have done so far

    The material has an alpha and is set to 'cutout'. However I turned this off and even tried a different material but still nothing

    The cast and receive shadows are both on in Unity and Blender

    I turned off nodes in Blender

    Exported as FBX and .blend, same issue.

    Changed lighting from direction to spot light

    Set the walls to static

    ...

    Now the one thing I have noticed. If i flip the normals in Blender the shadows work but the walls and ceiling vanish. How do I get both to work?

    Thanks in advance for your help
     
    Last edited: Dec 5, 2018