Hello I've got a problem receiving shadows on my custom shader. I've got a mesh with 2 Materials: The road material is a built in diffuse shader. And there (as you may see) I can receive shadows. The second material is a really simple custom shader, ant there I cannot see any shadow. I've tried several shaders, and no one cast any shader (except for the built in shaders). Any help would be apreciated. Thank you! PD: I'm using unity free Here's my simple custom shader. Shader "Blend 2 Textures" { Properties { _MainTex ("Texture 1", 2D) = "" } SubShader { Lighting On Pass { SetTexture[_MainTex]}} Fallback "Diffuse"}