Has anyone experienced any issue with real time lighting for Android projects? I have tried the following Direction Light with : Hard Shadows, Very High Resolution, default everything else Project Settings/ Quality : Hard and soft shadows, Very High resolution, shadow distance = 50, default everything else All settings in Lighting as default (except changing environment source to colour) Cast and receive shadows is on for every object Phone : Samsung S7 And the damn thing still won't work, any ideas
Edit -> Project settings -> Player Select "Android" tab There's a checkbox "Auto graphics API". If it's checked, try unchecking and moving the APIs around.
I have unchecked the box and tried with OpenGLES3/ OpenGLES2 and Vulkan taking the top spot but with no change unfortunately
That was it! I didn't realize each one had a separated options section. Changed the shadow settings and it's all good! Thank you so much, that has been a head scratcher for a while!
Thank you! I've been tearing my hair out over this for a couple of days. I'd built a small test app that had an identical setup to my very big main app. Both were set for performance. I could not understand why my main app had no shadows. This fixed it. Now that I have it working, should I really be using something like the "Dynamic Shadow Projector" on mobiles?
Thank you for this, worked for me, though took me a couple minutes to realise it is the matrix of check boxes at the top and selecting the droplist to fine tune. Very happpy now thanks.
The quality settings, IT WORKED! Edit: I was dumb, because i set the quality to very low and the shadows didn't work well haha.