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No shader reference in build for UWP using LWRP

Discussion in 'Windows' started by ChrystianDP, Jun 6, 2019.

  1. ChrystianDP

    ChrystianDP

    Joined:
    Jun 6, 2019
    Posts:
    2
    Hello!

    I'm making an application for MR (Samsung Odyssey HMD) which is working correctly in the editor, but when I build it for UWP, the result is a whole pink screen, I suspect that the LWRP shaders are not being compiled with project. What do I do to solve this problem?

    Unity Version: 2019.1.0f2

    Print from Graphics screen in Project Settings


     
    Last edited: Jun 6, 2019
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Are there any errors in the player log regarding this? Does it happen in non-VR mode in the built app too?
     
  3. ChrystianDP

    ChrystianDP

    Joined:
    Jun 6, 2019
    Posts:
    2
    I solved the problem by downgrading LWRP to version 5.7.2.