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No sense of achievement after finishing first game

Discussion in 'General Discussion' started by alexlam127, May 24, 2014.

  1. alexlam127

    alexlam127

    Joined:
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    Posts:
    36
    i just finished my first game
    but it is just kind of crab...
    feeling not so good...

    i have a second game idea, wondering if i should continue making games?
     
  2. pKallv

    pKallv

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    Mar 2, 2014
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    Yes you should!

    I had the same feeling but to my big surprise it turned out that my first game sold very well, and still do. That triggered me to continue and, even more important for me, move from XCODE/IOS to Unity3d.

    It is all about having a good idea.

    Good luck m8 :)
     
  3. ayushsinha

    ayushsinha

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    Dec 18, 2013
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    If you want a sense of achievement make a game using stuff like monogame(don't use an editor), or make your game really large and with depth
     
  4. kalamona

    kalamona

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    Because games are never finished. One just stops developing them.
     
  5. TheRaider

    TheRaider

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    if you are doing it for fun and you aren't having fun, what is the point?
     
  6. peterdeghaim

    peterdeghaim

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    Apr 10, 2014
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    Keep going man! It's just artist syndrome. Like how an artist rarely likes his painting or how a musician is embarrassed to show off his piece.
    Show it too your family and friends too as they will definitely be impressed.

    And if you have another game idea, and you know how to do it, do it.
     
  7. peterdeghaim

    peterdeghaim

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    The accuracy in this is off the charts.
     
  8. eskimojoe

    eskimojoe

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    What was the name of your game?
     
  9. voltage

    voltage

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    I've suffered this and after nearly a year of hideous, I'm considering coming back. The game I finished truly challenged me, but I felt like it wasn't any good and unworthy of marketing. I guess my patience runs too thin for the truly immersive, touching games. I still do artistic hobbies, such as playing piano and draw. Maybe one day I'll get my zelda/kingdom hearts inspired game out someday. Who knows.
     
  10. makeshiftwings

    makeshiftwings

    Joined:
    May 28, 2011
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    3,350
    ACHIEVEMENT UNLOCKED!
    -= Going Pro =-
    You've completed your first game! Congratulations!
    +9000 GameDeveloper Score


    ...does that help?
     
  11. kenlem

    kenlem

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    Oct 16, 2008
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    1,630
    I heard somewhere that your first 10 games will suck. I'm on my 9th game and my games are getting better. 6 and 7 continually get 3-4 stars in the app stores. 8 was just released and I feel like it's pretty well done for what it is. Just starting to work on 9 now and it has some things in it that people haven't seen yet and I think people will really like. Don't give up.
     
  12. arkon

    arkon

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    Don't give up and release your first game. Make sure you do updates to it every couple of months or so. My first game was crap but here we are two years later with 2 million downloads to it. Highly polarised reviews from crap to great. You just never know what will do well. Look at crappy chicken!
     
  13. ChaosWWW

    ChaosWWW

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    Nov 25, 2009
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    Even if your game was bad by your standards, be happy with the fact that you actually finished a project. Being able to have that level of motivation is something most would-be developers lack, so take comfort in that. That being said, objectively look at your first finished project, identify what made it bad* and see how you can avoid those pitfalls in your next project. For your next project, strive for a higher level of greatness. Don't just keep making bad* games, try harder with each project.

    Bottom line, if you want to make games, you will make games even if the motivation fluctuates. As long as you stick at it and keep an open mind toward your own flaws, I 100% garutee you will get better. But if making games isn't in the cards for you, this could be the last straw and you will move on to something that interests you more. Either way, good luck!

    *You said it was kind of crap, so you think it's bad. I don't know what it is so I'm not saying it's bad, just as a disclaimer :)
     
  14. Socrates

    Socrates

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    In many ways, it does not matter if that first game feels like a "piece of crap" to you. You have accomplished that thing that a vast majority of "game designers" never accomplish: You have actually finished a playable game!

    Be proud of that. Recognize that this is a goalpost that most never even reach.

    Now take what you learned from this game and make the next one. Think it's not good enough? Make the next one a little better. Then the next one a little better.

    Remember that [insert name of famous artist here]'s first work wasn't as good as they wanted either. If it HAD been, they wouldn't have put in the time and effort needed to make each work better until they finally achieved the thing they're famous for.
     
  15. Kondor0

    Kondor0

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    Did you expect to make a masterpiece for your first game? nah, just keep making them, you'll get better eventually, I'm doing the same.
     
  16. eskimojoe

    eskimojoe

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    Do not dispair.


    It took two of our interns here around 1.5 years to become fully proficient in Unity.


    If you start Unity now, you'd probably become proficient in December 2015.


    Keep learning. One day, you'll become an expert.
     
  17. angrypenguin

    angrypenguin

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    That aside, here's a few suggestions:
    - Share the game. Get feedback. Games are about crafting an experience for your players. Learn what that experience is, and learn to craft it.
    - Be proud of finishing something, even if it's just a little bit proud for just a little thing. Many people don't ever finish stuff.
    - Don't feel bad about making small things, embrace it. Many people start huge things too early and end up crippled by early mistakes. Taking baby steps and building your way up is actually a fantastic strategy.
    - Design games based around things you want to learn. No idea about physics or sound? Make a game that revolves around physics or sound. Want to learn how to design things for a particular control style (touchscreen or gamepads or whatever)? Make a game focusing on the unique interactions it allows. And so on.

    I respectfully disagree with both points here. Don't arbitrarily pick tools just to increase difficulty, and don't make big games so early in the learning process.
     
  18. arvzg

    arvzg

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    My advice is to make a game you don't know how to make.

    Along the way you will have so many "Aha~!" moments after figuring out and completely implementing something you didn't know how to do before and when you finish the whole thing it will feel like an achievement
     
  19. Arowx

    Arowx

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    Start a new blank project in unity, stare at the blankness of the vast infinity of emptiness before you.

    Close your eyes and think about all the work that went into your game.

    Smile and relax
    then
    begin again.
     
  20. yaapelsinko

    yaapelsinko

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    So you've made a game, what's so special about it? Many people made their games, you're not the first one. It is not about goal, it is about process.
     
  21. Arowx

    Arowx

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    Maybe you find making games too easy, in which case try a game jam, they limit the time you have to complete a game and most provide a theme to work to.

    Check out current jams on http://compohub.net

    The LOREZ game jam sounds like great fun http://jams.gamejolt.io/lowrezjam2014
     
    Last edited: May 25, 2014
  22. imaginaryhuman

    imaginaryhuman

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    Thanks for the encouragement and patience and experience in this thread, I needed to hear this too.
     
  23. ippdev

    ippdev

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    When Michaelangelo finished David he probably stood back and thought..hmmm..I can do better next time..that was good practice..The world was none the wiser.

    HTH
     
  24. MGazer

    MGazer

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    Jan 6, 2014
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    I know the feeling. I just finished my first game and put it on the Google Play Store. It's all very anti-climactic. I just spent weeks of no sleep and tons of effort to get it done. Now it's done it's like now what?

    I'm taking a short break and then jumping back into the battle. By then I should have at least a little feedback which can only help make the next game better.