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No rotation and height variation when painting trees

Discussion in 'World Building' started by Herantlez, Mar 28, 2019.

  1. Herantlez

    Herantlez

    Joined:
    Mar 6, 2019
    Posts:
    3
    Hejhej,

    in "Paint Trees" for the terrain i've added 3 different tree models. (hand modeled with blender)
    I want the trees when painted to have different size and rotation.

    But the seetings do not effect the models when painting them to the terrain.
    They all have the same scale and rotation. (i can't even see a rotation seeting)

    Any solution?
     

    Attached Files:

  2. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    Yup, its broken for me too. Welcome to Unity, where academic tools that few will ever need or want to take advantage of(ie ECS) are prioritized over basic editor functionality.