Hi, This is probably related to new Unity 5 settings; I can't see the Root Transform Rotation and Position options in newly imported fbx, in "Animations" panel of inspector. On an "old" fbx, imported before switching to Unity 5: On a "new" fbx, imported with Unity 5: The animators are 100% sure they didn't change a thing in export settings. I'm not even sure it has anything to do with Unity5, but it seems likely. On the "old" anim, if I change the Root Motion Node to any other value than "<None>", the Root Transform Rotation and Position options disappear, replaced by "Root motion is driven by curves", but they come back if I set it to "<None>" again. Any idea on what could cause those options to be missing?