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No prefab override after changing transform values?

Discussion in 'Prefabs' started by Oshigawa, Dec 14, 2018.

  1. Oshigawa

    Oshigawa

    Joined:
    Jan 26, 2016
    Posts:
    250
    Hi,

    i updated to 2018.3.0f1 and i thought something was fishy but i couldn't quite put my finger on it. Then i noticed that i can no longer override the prefab when i change the transform of the instance and i could do that in beta.

    Wanted behaviour or what?
     
  2. Artaani

    Artaani

    Joined:
    Aug 5, 2012
    Posts:
    403
    Can't reproduce it in 2018.3.0f2

    Why exactly you can't apply changes? Do you have some error?
     
  3. Oshigawa

    Oshigawa

    Joined:
    Jan 26, 2016
    Posts:
    250
    No, it just says no overrides.
     
  4. runevision

    runevision

    Unity Technologies

    Joined:
    Nov 28, 2007
    Posts:
    1,594
    That has not been possible in any of the betas, no.

    Position and rotation of a Prefab root Transform are default overrides.
    See manual "Alignment is specific to Prefab instance" on this page and see details here.

    Once patch 1 of 2018.3 is out, you'll be able to revert default overrides via right click. But they will never show up in the overrides dropdown whether reverted or not.
     
    Oshigawa likes this.
  5. Oshigawa

    Oshigawa

    Joined:
    Jan 26, 2016
    Posts:
    250
    Hm. Ok, thanks.
     
  6. Ran-Crump

    Ran-Crump

    Joined:
    Mar 13, 2019
    Posts:
    2
    If anyone else if having this same issue, mine for example was a editor script that wouldn't update the changes to override the script just physically make 1 change in the GUI to toggle it to load all of the changes